Control Game Textures Not Loading

Control game is a game of wonders. The game does have some quality issues. Such as game textures don’t load or the textures seem blurry. Let’s continue with this article and solve this heinous problem to address this issue.

How to solve Control game Textures not popping in

Control game textures not working

I’ve read about turning off MSAA and messing with film grain and everything in the options, but the reality is that this game has a significant texture issue.

I believed it was my system, despite the fact that I’m running an RTX 2060, so I got a new second SSD to perhaps enhance texture streaming performance, but heaps of textures simply won’t load in and grow increasingly worse.

At one point, hiss became significant blocky figures, with the little definition in props other than colors and forms. It’s evident that this is a significant issue for many individuals, yet I can’t discover any solutions.

Respect that this is a tough issue to tackle and that these things take time, but the game has been out for a long time and is borderline unplayable at moments.

However, it is just one of the reasons you may encounter this issue. The following are some of the other frequent causes of graphics not loading in the game Control.

  • The graphics drivers on your computer are out of the current.
  • The game’s performance is being hampered by NVIDIA ShadowPlay.
  • The game files have become corrupt.
  • The proper graphics settings are not chosen.
  • Game cache files interfere with the game’s optimum performance.
  • The dedicated GPU is not chosen.
  • The GPU has been overclocked.
  • Restart the installation of shaders.
  • Background programs that are running interfere with the game.

If you know the reason behind a problem you can solve the problem imminently.

I conducted some testing to resolve this problem, and the results are shown below.

To begin with, MSI Afterburner will never declare that you have “exceeded” your available VRAM. Afterburner just reports what the card tells it, therefore the card cannot literally have more VRAM than it has.

When it gets close to the limit, it will either stop loading data or begin freeing space by dumping data if possible.

Because an RTX 2060 has 6GB of VRAM, I did a couple of 1440p and 1080p tests on a 2080 Super (8GB) to determine real VRAM utilization.

It takes less than a minute to reach 6.2GB of VRAM consumption at 1440p; at 1080p, it takes roughly 5 minutes, maybe 10 minutes, depending on how many unique assets are loaded. Lowering the textures to medium (from high) reduces this development greatly, and after 15 minutes of play at 1080p, I was only at 5.7GB.

Is this an issue with the engine or not? It’s clearly an issue, yet it’s also operating “as-intended.” The engine was created by Remedy using temporal reconstruction as a central pillar.

It reconstructs from a lower-resolution buffer on all consoles (the setting called “render resolution” on PC). To give you an idea of how VRAM hungry Northlight is, performing the reconstruction from half-resolution frees up about 1.5GB of VRAM at 1080p.

Giving consumers the choice to properly deactivate the TAA in the game might result in major performance benefits, but given that Remedy never addressed comparable problems with Quantum Break, and their assertions of goal about the appearance of the game(s), I doubt these issues will be “solved.”

The good news is that Quantum Break now runs well on a 2080 Super, elevating it from a subpar shooter to a respectable shooter just by attaining a fixed 120hz, which improves flow and makes temporal ghosting much less obvious. So… in 5 years, when you use a 3080ti, Control will run and look fantastic!

To prevent texture difficulties in the meanwhile, you will most likely have to reduce your rendering resolution and/or texture resolution.

Final Verdict

I ultimately settled with DirectX11 at 1080p and was able to get by with Ultra and virtually everything maxed, save for a few settings like volume lighting. Even if it is above the suggested specifications, it is still a bit bothersome.

It may be hit or miss, but I was able to play for a few hours with just minor texture issues. I’m absolutely looking forward to that 3080ti in 2025.

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